How can Art and Free Software live in peace and harmony?

Artwork seems like a different kind of work to software.

Indeed, RMS proposes [0] 3 kinds of works that require separate treatments:

  1. “Functional” or educational works: software, manuals, encyclopedias, recipes
  2. Works that “say what certain people think”: essays of opinion, memoirs, scientific papers
  3. “Aesthetic or entertaining” works: paintings, music, novels, desktop themes

For 1 the GPL is generally good to define and defend the 4 freedoms you need

For 2 the phrase “Verbatim copying and distribution of this entire article are permitted worldwide without royalty in any medium provided this notice is preserved.” is all you need. [12]

For 3 though, “the issue of modification is a very difficult one because on the one hand, there is the idea that these works reflect the vision of an artist and to change them is to mess up that vision. On the other hand, you have the fact that there is the folk process, where a sequence of people modifying a work can sometimes produce a result that is extremely rich. Even when you have artists’ producing the works, borrowing from previous works is often very useful. Some of Shakespeare’s plays used a story that was taken from some other play. If today’s copyright laws had been in effect back then, those plays would have been illegal.” [0]

Similarly, when manuals are in printed book form, they often mix 1 and 2, and this gets difficult. The GNU Free Documentation License deals with this by allowing the ‘functional’ parts to have an appropriate license and the ‘essays of opinions’ parts to have an appropriate license.

Now I have read a lot of Marshall McLuhan [10], especially “Understanding Media”, and so my thoughts are conceptually dependent on his theories; if what I say is interesting, I highly recommend reading McLuhan :-) I’m also influenced a lot by Stallman, Lessig and Doctorow, and I bet all four have been reading the same history books.

McLuhan wrote about how the essence or nature of a television is different when it has 4 channels and when it has 4,000. That despite being the same physical object, when you plug in a cable/satellite/digital receiver, it TRANSFORMS into a completely different thing - because the effect on society is radically different.

Similarly, an audio CD is completely different when you have an electronic CD player and when you have a computer with a CD-RW drive and an Internet connection. Same physical thing, completely different effect on society.

McLuhan split history into 4 ages - Tribal, Classical, Mechanical and Electrical - determined by the technologies that radically altered the societies that invented them - spoken language, the alphabet, the printing press, and the electric circuit.

He recognised in the 50s that electric technology was “retribalisating” western society, returning it from a literate culture where the written word was the dominant form of culture and communication to a classical culture where the spoken word and image is the dominant form of culture and communication.

In the ancient cultures, the “folk process” that RMS writes about was the accepted norm, [11] what Lessig calls a “Read-Write” culture.

But when the printing press became widely used, it changed society, changed the tempo of the folk process, and we became what Lessig calls a “Read-Only” culture. The concept of ‘the author’, of a god-like creator or ‘creative’, emerged and overshadowed the idea of the folk process.

However, at least as recently as the USA’s constitution, it was widely believed that this concept was an illusion and that the folk process was really how artistic and entertaining things get made.

So a balance was struck, the balance of copyright, where an artificial break was applied to the folk process, with the idea of encouraging more stuff by pretending for a limited time only that ‘creative work’ could have owners.

Since then, mechanical technology like the printing press became steadily displaced by electric technology like the television.

McLuhan wrote that the artist’s job is to explore the “psychic” effects of new technology, and most of the original experimentation with electric technology’s effects on society happened before WW2.

For example, the “cut up technique” [1] is a literary technique from the 1920s that William Burroughs made famous in the 1950s [2] and inspired “cut up” music that Negativland made famous in 1980 [3] and is the basis of the ‘hip hop’ genre [4].

Each time a new electric technology for music emerged, like piano rolls in the 1800s, the existing industry hawed about its inherent evil, and each time, the governments recognised the folk process tempo stepping up a beat, and told them to adapt or go bust. The new technology thrived, and a new industry came about. But the idea of industry is rooted in the mechanical age or ‘industrial revolution’, and while that idea is playing a part, the folk process has a slow tempo.

For example, on the streets where it happens “for real”, hip hop is a very fast folk process. But the electric technology of the LP still required a publishing infrastructure from the age of the printing press, and the balance of copyright held. “The Industry” was able to co-opt “the underground”, and it was business as usual.

But we’ve been steadily displacing electric technology with digital technology, and the legacy of mechanical culture is vanishing in the digital age, with only remnants of an electrical culture, as surely as the legacy of the tribal culture vanished in the age of the printing press with remnants of a classical culture.

McLuhan pointed to Artists as the explorers of the effects of a new medium on society, when dealing with the mechanical and electrical ages. The ban-worthy offense that Burroughs caused [2] shows how the idea of who an artist can be was breaking down as the electric age ascended.

With the digital age, it broke down completely. While Burroughs is considered merely low brow, yet still an Artiste, the artists of digital technology are not called artists in any sense. Society instead calls them NERDS, and they call themselves HACKERS.

Digital technology makes the folk process go as fast as it can, and the “artists” described in Levy’s “Hackers”, like RMS, were the first people to deal with this.

RMS was the first person to really acknowledge that putting artificial brakes on the folk process of writing software, that goes as literally as fast as it can, for the sake of Gates-style riches is a dumb idea for society. And that there was a better way, and he was going to make it happen “if it was the last thing I did.”[5]

With a computer on every desk and in every home, all connected, the folk process for all aspects of culture has started to go as fast as it can: encyclopedias explode out of nowhere, [6] lifestyle magazines are dwarfed by the lifestyle blogosphere, and even the oxbridge elite ends of the press are under siege by thousands of bloggers just as smart, well informed, and lucidly writing as they are.

The “Permission Culture” of the mechanical age is being steadily replaced by the “Free Culture” of the digital age, whether the existing industry like it or not, and all attempts to stop this - gag alt.religion.scientology, stop napster/sharman/piratebay/whoever, DRM up your digital devices - are doomed.

It is not business as usual, the balance of copyright has broken, and the old forms of industry from the industrial revolution are vanishing. The biggest advertising agency in the world is Google, and they don’t employ any copywriters or other “creatives” - they employ nerds.

When RMS says there are broadly 3 kinds of works -

  1. “Functional” or educational works: software, manuals, encyclopedias, recipes
  2. Works that “say what certain people think”: essays of opinion, memoirs, scientific papers
  3. “Aesthetic or entertaining” works: paintings, music, novels, desktop themes

The idea of a novelist being paid in tips is from the past, and in the digital age, new forms are emerging that are purely digital and only make sense in the Internet. Enter Google Adsense.

Nerds explore the effects of digital technology on society, and Google has systematically hired the best nerds, [7] so they have this all worked out. Or at least just better than anyone else.

But for RMS to make a commercial/noncommercial distinction is curious, because Free Software doesn’t make such a distinction. It is as happy with sharing among friends and private modification at home for the fun of tinkering, as with commercial distribution and private modification for profit.

Creative Commons is fatally flawed in that it makes this distinction. By trying to bridge the permission and free cultures, it falls down between both. Non-Commercial use is really hard to define. There are millions of blogs with Google Adsense, and for me, I’m a single freelance consultant; anything I do that increases my public profile, including this essay, can be construed as commercial activity.

“I cannot endorse Creative Commons as a whole, because some of its licenses are unacceptable. It would be self-delusion to try to endorse just some of the Creative Commons licenses, because people lump them together; they will misconstrue any endorsement of some as a blanket endorsement of all. I therefore find myself constrained to reject Creative Commons entirely.” - RMS, http://www.p2pnet.net/story/7840

Where the different licenses do have things in common, they aren’t cross-compatible, so it isn’t even creating a real commons: the LGPL allows you to upgrade to the full copyleft power of the GPL if it becomes strategic to do so; you can’t convert CC-BY to CC-BY-SA in the same way, so its more like ‘Creative Ghettos’.

However, the single silo of CC-BY-SA is very much in the spirit of copyleft free culture, and competes with the GNU FDL. Fortunately, compatiblity is planned. In short:

  1. Works licensed under FDLv1 can usually be upgraded to FDLv2 because of the “at your option any later version” phrase in the start/preamble

  2. Works licensed under any CCvN can always be upgraded to CCvN+1 because of the “at your option any later version” phrase in the middle of the license (that is not highlighted in the ‘human readable’ deed)

  3. FDLv2 documentation with no invariant/etc sections can be upgraded to SFDLv1

  4. SFDLv2 will be compatible with CC-BY-SAv3 or if not with v4…

5.

  1. PROFIT!!!

This is based on my reading of the (S)FDL drafts up on gplv3.fsf.org and background reading [13]

Since there are a lot of valuable projects out there under CC-BY(-SA) and as the licenses cannot be switched, and their spirit is free, I have no problem contributing to them. For example, I recommend gNewSense use Tango artwork which is CC-BY-SA. I wish it was GPL, but its not, and I can live with that.

But they are far far from ideal.

For RMS makes a non/commercial distinction because he’s rooted in the culture of the mechanical age and notions of freedom and privacy; he focuses on an anonymous micropayment system. But this is really a distraction from a lucid description of what really counterbalances the folk process: “artistic integrity.”

So I think the right way of treating “3” is as functional works, but in a way that respects artistic integrity. Fonts are one of the last frontier for Free Software, because they are a perfectly even balance between function and art. Since very different kinds of people become expert in software to join the free software movement, and become expert in typeface design and font development, there have been almost zero people in the world who are expert in both. The first person to do both, Victor Gaultney, wrote a new license, the SIL Open Font License, for his font “Gentium” [8]

Another example is the Revised Artistic License [9] though I’ve not seen anything under this license to date, and like Creative Commons it is considered non-free by Debian. While I’m not that fussed about what Debian thinks, since they promote non-free software, the project’s failiures should not discount the excellent analysese it produces.

Debian’s promotion of non-free software has recently been newsworthy because of firmware included in the very imminent release of Debian 4 (‘Etch’).

The poll at http://forums.debian.net/viewtopic.php?p=31126 (results at http://master.debian.org/~jeroen/polls/firmware/results.txt ) suggests that in Debian 5 (‘Larry’) the firmware will be in non-free repositories.

However, the Debian/FSF schism in the 90s appears to be over the existance of the non-free repositories in the first place. gNewSense doesn’t carry them; if Debian aspires to be as Free as gNewSense, which I’d hope, then it needs to rm -rf the non-free repositories for Larry too.

I doubt this is ever going to happen, though, so to speculate, perhaps Fedora would change its firmware policy after Debian’s lead, and since it doesn’t do non-free, it’ll be 100% Free like gNewSense. Staying close to evolutionary trunks is important for me, and if Fedora does this I’ll switch that way, I imagine.

Recent corresponance with RMS [14] suggest that Fedora will go this way anyway.

I originally wrote “While I’m not that fussed about what Debian thinks, since they include non-free software in main, it is a consideration.”, I’m falling into Debian’s supposition that there should be a distinction between main and a total Debian repository. This is like the suppositions around the phrase “intellectual property”, in that it confuses the issue.

Anyway.

I think as a society we don’t consider artistic integrity as necessary for functional works, because the kind of people who make functional works are different to the kind of people who make artistic works. Artists are all about ego in a way that engineers aren’t. As design sits between the two, some designers aspire to create seamless work for their clients, and other designers aspire to become design celebrities.

If we keep on treating artistic works like something different to software, we will lose the ‘source code’ to them. We don’t normally think of artistic works as having source code, because we are used to considering “the most important thing [being] just the sensation of looking at the work.”

But when the folk process is measured in Ghz, the most important thing is how the work can be altered and culture improved. Artwork has ‘sourcecode’, and that needs a GPL-style requirement for sourcecode that the OFL and CC licenses aren’t yet making.

For example, consider loading a RAW image from your digital camera into an image manipulation program, turning it into lovely beautiful artwork, and looking at the list or recipe of operations you that you can see in the “undo” dialog just before you export or compile it into a 1600x1200 pixel image at 72dpi with lossy JPEG compression for use as your desktop wallpaper image.

Publish this under a ‘free license’, and the wallpaper can be changed, sure, but this is like the way binary compiled software can be changed - if you really want to do anything, you have to reverse engineer and recreate a transparent copy. Downsampling it for a 1024x768 screen is okay, but what about changing it for a 1920x1200 widescreen? (Guess who just bought a 24” widescreen monitor… ;-)

While I am aware RMS also notes that trying to treat copyright issues in a uniform way is a common tactic of proprietary interests, and that in reality copyright already makes very fine distinctions between different kinds of works to treat them in different ways, [0] I’m not sure that’s so useful while the Free Software Movement has little influence over copyright law.

Instead, the most practical way to treat the 3 kinds of work is to only treat them as 1 (educational) or 2 (opinion)

If they are treated as 2, “if they are just decoration, and easily replaced, then they do not have to be free.” [14]

But if they are as 1, plus artistic integrit, what is the best license for that, bearing in mind GPL compatibility is important?

I figure, if the GPLv3 can accommodate an artistic integrity clause that can’t be removed downstream, it might be better for creative works than anything else.

The fiunny thing is, McLuhan had this all worked out 50 years ago:

“It’s misleading to suppose there’s any basic difference between education & entertainment. This distinction merely relieves people of the responsibility of looking onto the matter.” - McLuhan, 1957. [10]

[3]: Looking at the first 5 links of http://www.google.co.uk/search?q=negativland shows how relevant they still are to all this [6]: http://folk.uio.no/sigurdkn/wiki_log.png and http://susning.nu/img/10_Largest_wikipedia_growth+susning.png

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The How can Art and Free Software live in peace and harmony? by David Crossland, except the quotations and unless otherwise expressly stated, is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

Comments

4 Responses to “How can Art and Free Software live in peace and harmony?”

  1. Crosbie Fitch on November 23rd, 2006 12:25

    I hope you recognise that the right to integrity is a matter of accuracy in attribution (truth), and nothing to do with whether people are permitted to modify a work.

    The issue is, if you change my art without making it clear you have changed it, you risk confusion as to whether the art is original/modified, or whether it’s my work or you work. Either ensure there is no confusion, or obtain the author’s approval to adopt the change as sympathetic. Or simply don’t make the change.

    You have a right to create a derivative, but not to misrepresent the original.

  2. David Crossland on November 27th, 2006 15:48

    I’ve now commented on the GPLv3 process:

    Can ‘artistic integrity’ be protected while maintaining software freedom, like the SIL Open Font License - http://scripts.sil.org/ofl - does? Since GPL compatibility is useful since most existing Free Fonts are under the GPL, this could make GPLv3 FontAddition the best license for the new but emerging Free Font Movement! I wrote about this in a long and reflective way on my blog at http://understandinglimited.com/2006/11/20/art/ and the above comment from a Free Culture artist nicely defined what I mean by ‘artistic integrity.’ To ensure there is no confusion, the SIL OFL uses a list of reserved names. This requirement has been deemed “Free” by the FSF already, and other important community organisations, as described on the “Go For OFL!” page at http://unifont.org/go_for_ofl/ Perhaps this could be included as a permitted additional requirement?
  3. David Crossland on November 27th, 2006 15:49

    I also made a less controversial comment on font embedding:

    Font embedding clarification “When using the GPL for a font, what happens to documents that use the font? As far as I know, there is no problem using GPL version 2 or 3 for fonts. Now, you might want to state explicitly that you don’t regard documents that have text in the font as being linked with the font, and let those documents be licenced in any way people wish. You could put an exception, an additional permission on the font, saying that you don’t insist on anything about the licensing of documents which use the font.” - RMS, http://fsfeurope.org/projects/gplv3/tokyo-rms-transcript.en.html#q13 Could such an additional permission be included as standard in GPLv3? Perhaps more generally, writing example/recommended Additional Terms, such as for font embedding, could be included in the license text itself, or at least a link to a FSF website that will be short and able to stand the test of time.
  4. GPLv3 Comments regarding Fonts at Understanding on November 27th, 2006 15:55

    […] I wrote about this in a long and reflective way on my blog and the comment from a Free Culture artist nicely defined what I mean by ‘artistic integrity.’ […]

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